Fast but Not So Furious Children who observe an adult acting violently tend to follow suit when they are frustrated.
Trump blames video games, movies for violence This detail led many to worry that violent video games may be negatively affecting their own children. What is the truth? Read More Both the American Psychological Association and the American Academy of Pediatrics take a firm stance against children and teens playing violent video games.
The titles seem to say it all: The American Psychological Association observed in an August policy statement that research demonstrated a link "between violent video game use and both increases in aggressive behavior Video games, the academy noted, "should not use human or other living targets or award points for killing, because this teaches children to associate pleasure and success with their ability to cause pain and suffering to others.
These clear, no-nonsense arguments appeal to many parents. However, they may not represent the views of the entire field. Some social scientists have come up with more unexpected results.
Whitney DeCamp, an associate professor of sociology at Western Michigan University, says the evidence points to either no relationship between playing video games and violent behavior or an "insignificant" link between the Video game violence.
Screen violence -- real and fictional -- harmful for kids, experts say Sure, he said, some studies have revealed a connection between kids playing violent video games and violent behavior. But there is a problem with "looking at those two things in a vacuum": Kids who like to play brutal video games may have a predisposition toward aggression, he said.
The real question, he said: Does playing violent games cause a person to act violently? In his own studyhe examined that question using data from the Delaware School Survey, which included responses from 6, eighth-graders.
Among the questions, students were asked whether they had played violent video games in the past year. DeCamp factored out the propensity to play violent video games due to a natural attraction to brutality along with other factors, such as gender and family relations.
He discovered that playing video games, no matter how bloody, did not predict violent behavior.
Christopher Ferguson, associate professor and co-chairman of the Department of Psychology at Stetson University, supports this view. In fact, he goes so far as to suggest that violent video games may help reduce societal violence rather than increase it.
He added that newer studies "with better methods" have typically failed to find much evidence of a connection between brutal games and even minor aggressive acts, let alone violence. Persuasive evidence comes from an economic study published in Februarywhich looked at violent criminal offenses in the weeks after the release of popular video games.
Tracking both sales and crime rates, the authors discovered that general societal violence decreased in the weeks after the appearance of a new edition of a popular title.
Obviously, this does not rule out longer-term effects, the authors admit. Still, they make a bid for the games offering "cathartic" effects, allowing players to safely release their aggression.
While the debate rages on, Ferguson believes the tide has turned against linking video games to violence. When asked about the teen shooter in Munich, DeCamp said, "we need to take a lot of caution before we place the blame on any one particular thing. Both the psychological association and the American Academy of Pediatrics suggest that parents take an active interest in and monitor the games played by their children.
This simple bit of practical advice -- and not an all-out prohibition -- may be the best solution.Mar 08, · President Donald Trump is sitting down Thursday afternoon with the video game industry, more than a week after he suggested that violent games can breed dangerous thoughts in young people.
"The. Violent video game players know the difference between virtual violence in the context of a game and appropriate behavior in the real world.
By age seven, children can distinguish fantasy from reality, and can tell the difference between video game violence and real-world violence. Mar 10, · The act of killing in video games is far detached from the act of killing real life, and even though there are an abundance of ultra-violent clips to draw from, most violence in games is much.
The video above from Psych2Go looks at the relationship between video game violence and real life aggression. The majority of studies seem to find that aggression and violent video games are.
The research reviewed here demonstrates that violent video game use is one such risk factor." "I fully acknowledge that exposure to repeated violence may have short-term effects - you would be.
Long-term research into homicide rates and depictions of violence in video games and movies shows no significant relationship. By Keith Stuart.